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BARONS.CFG
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Text File
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1991-01-10
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3KB
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63 lines
# This is the Barons config file. Each config line is made up of
# KEYWORD/VALUE pairs separated by an equal (=) sign. Any line beginning with
# a pound sign (#) is ignored. Entries can be in upper or lower case for the
# keywords, however, if your system makes a distinction between upper and
# lower case in file names, make sure to be consistent.
#
#
# Appropriate entries are (defaults are shown):
#
# On/Off Switches
# ---------------
# TEST_CONFIG = OFF (If this is ON, the config values will be printed after
# reading in the config file, then the program will exit.
# Use it to verify that what you are putting in the file
# is being interpreted correctly)
# ERASE_ASSETS = OFF (If this is set to ON, then a deleted Baron's assets
# [towns & castles] will be reset to starting values in
# addition to being made neutral)
# DOWNLOAD = OFF (If this is set to ON, the downloading of the user docs
# will be allowed from within the game. In order for
# this to work, DSZ must be in your path)
#
# File Names and Paths
# --------------------
# ERROR_LOG = barons.err
# TIME_FILE = barons.tim
# DOC_FILE = docs\barons.doc
# COMPRESSED_DOC_FILE = docs\barudoc.zip
# COMPRESSION_TYPE = PKZip (For description to user only)
# RANKINGS_FILE_A = rankings.bbs
# RANKINGS_FILE_C = rankings.clr
# ALL_TIME_HIGHS_A = allTime.bbs
# ALL_TIME_HIGHS_C = allTime.clr
#
#
# Game Constraint Settings
# ------------------------
# TOWN_ROWS = 10 (Can range in the range 3-26)*
# MAX_PLAYERS = 30 (Can be in the range 1-80)*
# MAX_MESSAGES = 50 (Can be in the range 25-500)**
# MAX_MSG_LINES = 30 (Can be in the range 10-100)**
# MAX_COMBATS = 15 (Can be in the range 5-100)
# COUNTDOWN = 15 (Can be in the range 5-100. This is the number of
# days to wait after all of the towns have been taken
# before ending the game and declaring a winner)
#
# * This item cannot be changed without restarting the game.
# ** These items cannot be changed without deleting the message files first.
# Changing these is not recommended since it will throw off every player's
# "last message read" field.
#
#
# Editor Priviledges
# ------------------
# SYSOP1_NAME = (Anyone logging into the game with this BBS name will
# gain Sysop priviledges within the game. If this is
# not set to anything, no one is allowed to be Sysop)
# SYSOP2_NAME = (Second sysop; same as above)
# SYSOP3_NAME = (Third sysop; same as above)
# SYSOP_PASSWORD = (If set, the Sysop will have to enter this password in
# order to enter the editor. NOTE: Case sensitive!)
#